<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9159018</id><updated>2011-12-15T15:08:31.433-02:00</updated><category term='animais'/><category term='mobile'/><category term='flash'/><category term='magazine'/><category term='3d'/><category term='artes'/><category term='imagens'/><category term='desenho'/><category term='develop'/><category term='igda'/><category term='sony'/><category term='blender'/><category term='tupinihon'/><category term='xna'/><category term='gamestudio'/><category term='grafos'/><category term='youtube'/><category term='computação'/><category term='evento'/><category term='animação'/><category term='blog'/><category term='pdj'/><category term='xsi'/><category term='online'/><category term='gamedev'/><category term='zbrush'/><category term='design'/><category term='notícias'/><category term='livros'/><category term='microways'/><category term='mmo'/><category term='quanta'/><title type='text'>tupinihon</title><subtitle type='html'>André Kishimoto. Workaholic. Game developer (programação mobile). Instrutor de game art/design. Nas horas vagas tentando terminar meu livro de gamedev e a tradução oficial do manual da engine A7.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>84</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9159018.post-8969196900675969173</id><published>2007-09-17T01:47:00.000-03:00</published><updated>2007-09-17T01:51:15.750-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>do Blogger para o Wordpress!</title><summary type='text'>Olá caro leitores,Acredito que, caso você tenha acessado este blog, você achou algum link via Google ou em algum site ou algum outro blog havia um link para o endereço direto ao blogspot.Para quem entrou neste blog, quero informar que há uns dias atrás (isto é, início de setembro de 2007) comecei a migrar o blog do Blogger para o Wordpress. Resolvi seguir algumas dicas e conselhos de colegas </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8969196900675969173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8969196900675969173' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8969196900675969173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8969196900675969173'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/do-blogger-para-o-wordpress.html' title='do Blogger para o Wordpress!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7371056108420126697</id><published>2007-09-10T00:15:00.000-03:00</published><updated>2008-12-09T04:11:32.928-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='imagens'/><title type='text'>Creativity Spark from Masters of Illustration</title><summary type='text'>Pelo blog do Rodrigo Flausino encontrei um link da Smashing Magazine na qual publicaram uma lista com "100 ilustrações de alguns dos melhores ilustratores e artistas contemporâneos".São excelentes ilustrações, inclusive no caso de você precisar de inspiração para o trabalho. Entretanto, ao meu ver esses trabalhos são algo "da moda", pois vejo muitos trabalhos publicitários usando fotos </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7371056108420126697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7371056108420126697' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7371056108420126697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7371056108420126697'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/creativity-spark-from-masters-of.html' title='Creativity Spark from Masters of Illustration'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RuS92cvgxQI/AAAAAAAAALU/BUzJlus_M5Y/s72-c/radimmalinic.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8418882508380483760</id><published>2007-09-06T10:46:00.000-03:00</published><updated>2008-12-09T04:11:33.029-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Austin GDC: How to rule the World (of Warcraft), Crackdown</title><summary type='text'>Acabo de receber um link sobre a apresentação do Mike Morhaime (presidente da Blizzard) na Austin GDC, comentando lições importantes que a Blizzard aprendeu com o IP Warcraft e o World of Warcraft. Ótimas lições para todos os desenvolvedores!O link que recebi é este: http://www.worldofraids.com/#7081.Mas ao final do matéria, temos outros links complementares:http://www.gamasutra.com/php-bin/</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8418882508380483760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8418882508380483760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8418882508380483760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8418882508380483760'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/austin-gdc-how-to-rule-world-of.html' title='Austin GDC: How to rule the World (of Warcraft), Crackdown'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RuAJycvgxPI/AAAAAAAAALM/iFIZ3nV5AYw/s72-c/agdc_keynote_ballroom.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8027011287608203774</id><published>2007-09-06T09:02:00.000-03:00</published><updated>2008-12-09T04:11:33.151-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Mobile Entertainment magazine #31 disponível</title><summary type='text'>A edição #31 da Mobile Entertainment já está disponível para download em http://www.mobile-ent.biz/download.php.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8027011287608203774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8027011287608203774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8027011287608203774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8027011287608203774'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/mobile-entertainment-magazine-31.html' title='Mobile Entertainment magazine #31 disponível'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/Rt_tWMvgxOI/AAAAAAAAALE/gp3XwNphjxo/s72-c/3ME31_final_1ME30.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3249972732410057212</id><published>2007-09-06T01:59:00.000-03:00</published><updated>2008-12-09T04:11:34.164-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><title type='text'>Livros sobre Game Level Design. Tempo.</title><summary type='text'>Como vocês devem ter percebido, são raros os posts em que escrevo bastante e expresso opiniões pessoais. O principal motivo é o fator "tempo disponível". Sim, eu mesmo às vezes falo que "não tenho tempo" é desculpa, pois nós fazemos o nosso tempo. Mas a vida é complicada, principalmente quando você começa a se preocupar com "pequenos detalhes" como se sustentar, fazer planejamentos futuros, </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3249972732410057212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3249972732410057212' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3249972732410057212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3249972732410057212'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/livros-sobre-game-level-design-tempo.html' title='Livros sobre Game Level Design. Tempo.'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/Rt-QEMvgxJI/AAAAAAAAAKc/zaAXnzDY7JU/s72-c/leveldesignbooks.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8879300833869044629</id><published>2007-09-05T08:57:00.000-03:00</published><updated>2008-12-09T04:11:34.249-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>The Game Industry Salary Survey 2007</title><summary type='text'>O Game Career Guide publicou resultados da última pesquisa de salário realizado pela Game Developer (Magazine). Uma versão estendida do artigo pode ser encontrada na edição April 2007 da revista. Vale lembrar que os números divulgados são uma média e variam de lugar para lugar, além de serem números da indústria norte-americana. Conforme citado no começo do artigo, não pense que você ganhará US</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8879300833869044629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8879300833869044629' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8879300833869044629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8879300833869044629'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/09/game-industry-salary-survey-2007.html' title='The Game Industry Salary Survey 2007'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/RsM0Wl6lL4I/AAAAAAAAAIc/zOSW2RH6eIs/s72-c/gcg.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-9118852800274384862</id><published>2007-08-30T12:16:00.000-03:00</published><updated>2008-12-09T04:11:34.462-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='xna'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Vídeos do XNA Gamefest 2007 online</title><summary type='text'>O XNA Creators Club Online disponibilizou vídeos de algumas apresentações selecionadas do Microsoft's Gamefest 2007, que foi realizado nos dias 13 e 14 de agosto de 2007 em Seattle, Washington.Para assistir as apresentações, acesse http://creators.xna.com/Headlines/presentations/default.aspx.Lembrando que essa é a versão americana do evento. No Brasil, o evento ocorrerá no dia 15 de setembro de </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/9118852800274384862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=9118852800274384862' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/9118852800274384862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/9118852800274384862'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/vdeos-do-xna-gamefest-2007-online.html' title='Vídeos do XNA Gamefest 2007 online'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RtbgisvgxHI/AAAAAAAAAKM/uVWlcBrQnr0/s72-c/gamefest2007.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7110830113580001063</id><published>2007-08-28T09:47:00.001-03:00</published><updated>2008-12-09T04:11:35.630-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><title type='text'>Home of the Underdogs</title><summary type='text'>Há alguns anos atrás, eu costumava visitar o site Home of the Underdogs. Aliás, "perdia" horas e horas no site, lendo as descrições e dados de jogos e procurando aqueles que me interessavam para baixar e jogar. É um site dedicado à preservação e divulgação de jogos para PC (e alguns de outras plataformas) que não tiveram a devida atenção das pessoas.Ontem eu estava conversando com a Tati (do </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7110830113580001063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7110830113580001063' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7110830113580001063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7110830113580001063'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/home-of-underdogs.html' title='Home of the Underdogs'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RtQd1cvgxGI/AAAAAAAAAKE/QUbC7agwsso/s72-c/hotu.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-379708092459987536</id><published>2007-08-28T09:35:00.000-03:00</published><updated>2007-08-28T09:38:10.648-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>Reportagem sobre linguagem Lua e jogos</title><summary type='text'>Não sei se essa notícia é antiga, mas acabo de receber o link. É um vídeo da Globo falando (bem superficialmente) sobre o uso da linguagem Lua (criada na PUC-RJ) em jogos comerciais triple-A.Vale a pena conferir em http://video.globo.com/Videos/Player/Noticias/0,,GIM721161-7823-BRASIL+VIRA+REFERENCIA+NO+MUNDO+DOS+VIDEO+GAMES,00.html.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/379708092459987536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=379708092459987536' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/379708092459987536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/379708092459987536'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/reportagem-sobre-linguagem-lua-e-jogos.html' title='Reportagem sobre linguagem Lua e jogos'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3937537991877432146</id><published>2007-08-26T23:46:00.000-03:00</published><updated>2008-12-09T04:11:35.814-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><title type='text'>Guia do Ilustrador (download grátis)</title><summary type='text'>O que é ser ilustrador?-Desta simples pergunta, e depois de muita conversa entre centenas de ilustradores, surgiu a idéia e a necessidade de um guia, algo que servisse para orientar os iniciantes, dar mais embasamento para os que já estão há algum tempo no mercado e estabelecer uma relação mais homogênea entre todos os profissionais da ilustração.- O Guia dos Ilustradores não tem a intenção de </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3937537991877432146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3937537991877432146' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3937537991877432146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3937537991877432146'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/guia-do-ilustrador-download-grtis.html' title='Guia do Ilustrador (download grátis)'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RtI7l8vgxEI/AAAAAAAAAJ0/yPo2MCYvLgE/s72-c/guiadoilustra.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5384857249872767466</id><published>2007-08-26T01:54:00.000-03:00</published><updated>2008-12-09T04:11:35.965-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>Mais BioShock...</title><summary type='text'>Há uma semana atrás criei um post sobre o art-book do jogo BioShock. Visitando o site http://www.2kgames.com/cultofrapture/home.html, acabei descobrindo muito mais material que podemos baixar sobre o jogo. Os desenvolvedores disponibilizaram a trilha sonora do jogo para download, além de vídeos, wallpapers e algo que me interessou como desenvolvedor: podcasts feitos pelos desenvolvedores, </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5384857249872767466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5384857249872767466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5384857249872767466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5384857249872767466'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/mais-bioshock.html' title='Mais BioShock...'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RtEJeMvgxDI/AAAAAAAAAJs/qSPUZxxFDUU/s72-c/thecultofrapture.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7958555253705381419</id><published>2007-08-26T01:48:00.000-03:00</published><updated>2008-12-09T04:11:36.115-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>Video interview - Ubisoft + ZBrush</title><summary type='text'>A Pixologic disponibilizou um vídeo com uma entrevista na Ubisoft, uma espécie de making of de Assassin's Creed, sobre como o ZBrush foi usado na produção do jogo.Confira em http://www.pixologic.com/banner/ubisoft2007/zbrush-ubisoftinterview2007.html.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7958555253705381419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7958555253705381419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7958555253705381419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7958555253705381419'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/video-interview-ubisoft-zbrush.html' title='Video interview - Ubisoft + ZBrush'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RtEG5svgxCI/AAAAAAAAAJk/j_c8P-6B9QA/s72-c/ubisoftzbrush.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-271564227486222713</id><published>2007-08-26T01:34:00.000-03:00</published><updated>2008-12-09T04:11:36.267-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Massive Black's Insomania Workshop video</title><summary type='text'> Hoje recebi um link via orkut de um vídeo chamado "Massive Black's Insomania Workshop video". Muito legal! Para os interessados em concept art, ilustração, 2D, 3D, etc., em março de 2007 a CGSociety publicou uma matéria sobre a história da Massive Black. Veja no linkhttp://features.cgsociety.org/story_custom.php?story_id=4003, onde também é possível ver o vídeo em streaming e um torrent para </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/271564227486222713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=271564227486222713' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/271564227486222713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/271564227486222713'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/massive-blacks-insomania-workshop-video.html' title='Massive Black&apos;s Insomania Workshop video'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RtEFUMvgxBI/AAAAAAAAAJc/q0oRlwt2GfU/s72-c/massiveblack.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1403813946447331657</id><published>2007-08-26T00:51:00.000-03:00</published><updated>2007-08-26T01:26:14.810-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><title type='text'>Problema com graduações de game design?</title><summary type='text'>Outro dia um amigo meu pediu minha opinião a respeito de cursos de graduação em desenvolvimento de jogos. Mas ele não foi o primeiro a perguntar isso; de tempos em tempos ouço a famosa pergunta "Quero fazer jogos, qual faculdade é a melhor pra estudar? Fazer um curso de design de games vale a pena?". É uma pergunta difícil de ser respondida, ainda mais se a pessoa seguir 100% o que eu responder -</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1403813946447331657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1403813946447331657' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1403813946447331657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1403813946447331657'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/problema-com-graduaes-de-game-design.html' title='Problema com graduações de game design?'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-2213830385676127689</id><published>2007-08-26T00:36:00.000-03:00</published><updated>2007-08-26T00:48:14.171-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='imagens'/><title type='text'>Links bizarros diversos</title><summary type='text'>Seguem alguns links que me enviaram durante a semana, coisas para se distrair quando seu cérebro já foi pro espaço:Pedrastation - A saga pelo Playstation 3 continuaPai esconde PSP roubado no ** para dar ao filhoChipmunk swallowing a peanut!The world's most disturbing children's book?13 First-Date No-NosSickipedia - The Sick Jokes Encyclopedia</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/2213830385676127689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=2213830385676127689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2213830385676127689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2213830385676127689'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/links-bizarros-diversos.html' title='Links bizarros diversos'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1210526402912774401</id><published>2007-08-23T23:54:00.000-03:00</published><updated>2008-12-09T04:11:36.481-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xsi'/><category scheme='http://www.blogger.com/atom/ns#' term='xna'/><title type='text'>SOFTIMAGE|XSI 6 Mod Tool - Download gratuito!</title><summary type='text'>Para quem tem interesse em game art e quer criar conteúdo para jogos para PC e Xbox 360 usando o XNA Game Studio Express ou mods para o Half-Life 2, vale a pena baixar e conferir o SoftimageXSI 6 Mod Tool - uma ferramenta de modelagem e animação 3D gratuita (para uso não-comercial) que conversa diretamente com o XNA e o HL2. É a mesma ferramenta (com a diferença que é direcionada para Mod's e XNA</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1210526402912774401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1210526402912774401' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1210526402912774401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1210526402912774401'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/softimagexsi-6-mod-tool-download.html' title='SOFTIMAGE|XSI 6 Mod Tool - Download gratuito!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/Rs5KAMvgxAI/AAAAAAAAAJU/KNN-4WpSpZM/s72-c/xsimodtool.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5699051567920470603</id><published>2007-08-21T22:57:00.000-03:00</published><updated>2007-08-21T23:15:25.583-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>Reforma ortográfica: mudanças na nossa grafia</title><summary type='text'>De acordo com algumas notícias, em 2008 teremos mudanças na língua portuguesa. Para melhor ou pior? Na minha opinião, algumas coisas para pior. Por exemplo, vôo será escrito voo. Algo freqüente vai virar frequente (sem o trema). E se hoje você sabe a diferença entre "pára" e "para", em 2008 pode não saber mais, pois significados diferentes serão escritos da mesma maneira. Entre outras coisas.Ok, </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5699051567920470603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5699051567920470603' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5699051567920470603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5699051567920470603'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/reforma-ortogrfica-mudanas-na-nossa.html' title='Reforma ortográfica: mudanças na nossa grafia'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7489050253927447562</id><published>2007-08-21T00:17:00.000-03:00</published><updated>2008-12-09T04:11:36.637-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xna'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Evento: XNA GameFest 2007 Brasil</title><summary type='text'>No dia 15 de setembro de 2007 acontecerá o evento XNA GameFest 2007 Brasil, na UNIP Tatuapé (São Paulo). É um evento gratuito (bastando levar apenas 1kg de alimento não-perecível), sendo um dia inteiro de palestras sobre desenvolvimento de jogos e XNA (isso inclui PC, Xbox 360 e Xbox Live). Vale a pena conferir, tanto para quem já conhece o XNA como para quem está curioso em saber mais sobre essa</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7489050253927447562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7489050253927447562' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7489050253927447562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7489050253927447562'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/evento-xna-gamefest-2007-brasil.html' title='Evento: XNA GameFest 2007 Brasil'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/Rspam8vgw_I/AAAAAAAAAJM/dGfS7VO9dLc/s72-c/gamefestbr07.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7075404082903292966</id><published>2007-08-19T23:15:00.000-03:00</published><updated>2008-12-09T04:11:36.765-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><title type='text'>Art-book gratuito da 2K Games - BioShock</title><summary type='text'>Para quem gosta de artes e principalmente artes de jogos, a 2K Games disponibilizou gratuitamente um artbook digital do jogo BioShock. O artbook está disponível em duas versões:Alta resolução (~70MB)Baixa resolução (~13MB)Aproveitem!!! Um trabalho muito bom e disponível gratuitamente para download!Fonte: blog do Rodrigo Flausino</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7075404082903292966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7075404082903292966' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7075404082903292966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7075404082903292966'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/art-book-gratuito-da-2k-games-bioshock.html' title='Art-book gratuito da 2K Games - BioShock'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/Rsj6dsvgw-I/AAAAAAAAAJE/7281S5rcwoE/s72-c/2kgames_bioshock.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8159016744022238055</id><published>2007-08-19T22:55:00.000-03:00</published><updated>2008-12-09T04:11:36.996-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xsi'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><category scheme='http://www.blogger.com/atom/ns#' term='youtube'/><title type='text'>Modelagem Digital 3D - Pós-gradução em CG no Senac/SP</title><summary type='text'>Alguns já devem saber que estou cursando a pós-gradução em Computação Gráfica no Senac/SP. A turma começou no início de 2007 e já passamos pela matéria de Fundamentos de Computação Gráfica, uma matéria mais para nivelar o conhecimento dos alunos em relação à Computação Gráfica no geral e o software adotado pela faculdade (Softimage XSI). Agora estamos na matéria sobre Modelagem Geométrica Digital</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8159016744022238055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8159016744022238055' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8159016744022238055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8159016744022238055'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/modelagem-digital-3d-ps-graduo-em-cg-no.html' title='Modelagem Digital 3D - Pós-gradução em CG no Senac/SP'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/Rsj4oMvgw8I/AAAAAAAAAI0/UOj7EP77X5A/s72-c/senac.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-757241814869908387</id><published>2007-08-17T13:38:00.000-03:00</published><updated>2008-12-09T04:11:37.091-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>Evento: Pixelshow 07 - Conferência de Design</title><summary type='text'> Mais informações: http://www.pixelshow.com.br/.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/757241814869908387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=757241814869908387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/757241814869908387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/757241814869908387'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/evento-pixelshow-07-conferncia-de.html' title='Evento: Pixelshow 07 - Conferência de Design'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RsXRg8vgw7I/AAAAAAAAAIs/NEnxkFe63tM/s72-c/pixelshow07.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-2048870440644597536</id><published>2007-08-17T00:48:00.000-03:00</published><updated>2008-12-09T04:11:37.222-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='gamestudio'/><title type='text'>Exposição Memória do Futuro (Itaú Cultural, SP)</title><summary type='text'>A exposição Memória do Futuro propõe uma reflexão sobre o espaço e o tempo. As obras e os produtos que compõem a exposição comemorativa dos dez anos de arte e tecnologia do Itaú Cultural não são apenas reminiscências de um passado específico, são processos distribuídos numa entidade alheia aos grilhões convencionais do espaço e do tempo.De 4 julho a 9 setembro de 2007terça a sexta 10h às </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/2048870440644597536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=2048870440644597536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2048870440644597536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2048870440644597536'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/exposio-memria-do-futuro-ita-cultural.html' title='Exposição Memória do Futuro (Itaú Cultural, SP)'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RsUbzsvgw6I/AAAAAAAAAIk/X1hZd2pym3Y/s72-c/memoriadofuturo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8043436564317520426</id><published>2007-08-15T14:07:00.000-03:00</published><updated>2008-12-09T04:11:37.234-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>The ZBrush Diaries por Steve Theodore</title><summary type='text'>O GameCareerGuide disponibilizou as opiniões de Steve Theodore sobre sua experiência ao aprender a usar o ZBrush 2, no final de 2005. Leia em http://www.gamecareerguide.com/features/405/the_zbrush_.php.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8043436564317520426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8043436564317520426' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8043436564317520426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8043436564317520426'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/zbrush-diaries-por-steve-theodore.html' title='The ZBrush Diaries por Steve Theodore'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/RsM0Wl6lL4I/AAAAAAAAAIc/zOSW2RH6eIs/s72-c/gcg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-496912183122334002</id><published>2007-08-15T14:00:00.000-03:00</published><updated>2007-08-15T14:05:57.499-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='igda'/><title type='text'>Game Developer Magazine August 2007</title><summary type='text'>A edição de Agosto/2007 da Game Developer Magazine está disponível para compra no site oficial. Essa edição conta com o postmortem do Final Fantasy XII, um roundtable com 5 programadores, matéria sobre artistas técnicos e muito mais. Confira em http://www.gdmag.com.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/496912183122334002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=496912183122334002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/496912183122334002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/496912183122334002'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/game-developer-magazine-august-2007.html' title='Game Developer Magazine August 2007'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3137717389064770242</id><published>2007-08-15T12:31:00.000-03:00</published><updated>2007-08-15T12:36:30.863-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>CGArena Aug/Sep07 disponível para download!</title><summary type='text'> A edição Agosto/Setembro 2007 da CGArena está disponível para download em http://www.cgarena.com/freestuff/ezine/aug07_issue.html</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3137717389064770242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3137717389064770242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3137717389064770242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3137717389064770242'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/cgarena-e-zine-aug07-sep07-disponvel.html' title='CGArena Aug/Sep07 disponível para download!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3862281975940200288</id><published>2007-08-14T00:28:00.000-03:00</published><updated>2008-12-09T04:11:37.425-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>AUM 66 disponível para download!</title><summary type='text'>Aos usuários do 3D GameStudio, as edições da AUM (Acknex User Magazine) não podem faltar para consulta no computador! Ótima fonte para estudos sobre desenvolvimento de jogos e a engine A6/A7.Para fazer o download da nova edição (e de todas as anteriores), visite o link http://www.conitec.net/english/gstudio/aum.htm.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3862281975940200288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3862281975940200288' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3862281975940200288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3862281975940200288'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/aum-66-disponvel-para-download.html' title='AUM 66 disponível para download!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RsEiL16lL1I/AAAAAAAAAIE/B-_Pzt11jtw/s72-c/3dgs_head_aum.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6750915262035487020</id><published>2007-08-13T14:21:00.000-03:00</published><updated>2008-12-09T04:11:37.647-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Microsoft revela o XNA Game Studio Express 2.0</title><summary type='text'>De acordo com uma notícia divulgada no site da Develop, a Microsoft revelou a nova versão do XNA Game Studio Express. Ao invés de ter dois pacotes diferentes - um para hobbyistas e outro para profissionais, a Microsoft decidiu criar uma única ferramenta, previsto para ser lançado no final deste ano.Mais informações em: http://www.developmag.com/news/28300/Microsoft-reveals-XNA-Game-Studio-Express</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6750915262035487020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6750915262035487020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6750915262035487020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6750915262035487020'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/microsoft-revela-o-xna-game-studio.html' title='Microsoft revela o XNA Game Studio Express 2.0'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/RsCV0V6lL0I/AAAAAAAAAH8/dLBb1nDcMPk/s72-c/xna.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5657508312664806728</id><published>2007-08-10T21:16:00.000-03:00</published><updated>2008-12-09T04:11:37.783-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>Nevercenter Silo 2.0</title><summary type='text'>A Nevercenter está lançando a versão 2.0 do seu software de modelagem e escultura digital de baixo-custo, Silo. Não cheguei a usar esta ferramenta, mas ela me pareceu bem interessante pelos vídeos do site oficial (embora a primeira coisa que pensei foi "Blender com alguns recursos de modelagem e interface diferentes").A ferramenta está disponível para testes tanto na versão PC como MAC, e sua </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5657508312664806728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5657508312664806728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5657508312664806728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5657508312664806728'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/nevercenter-silo-20.html' title='Nevercenter Silo 2.0'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/Rr0Dk16lLzI/AAAAAAAAAH0/DPstJ0UcH80/s72-c/silo2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5126819659676590423</id><published>2007-08-10T21:09:00.000-03:00</published><updated>2007-08-10T21:15:48.589-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>OpenGL 3 anunciado oficialmente</title><summary type='text'>O OpenGL ARB (Architecture Review Board) anunciou oficialmente a OpenGL 3 no dia 8 de agosto de 2007 durante a SIGGRAPH'07, realizado em San Diego, California. No final de agosto, membros do ARB se reunirão pessoalmente para finalizar a especificação da nova versão da OpenGL, que deve ser anunciado publicamente no final de setembro.Mais informações em http://www.opengl.org/cgi-bin/ubb/</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5126819659676590423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5126819659676590423' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5126819659676590423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5126819659676590423'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/opengl-3-anunciado-oficialmente.html' title='OpenGL 3 anunciado oficialmente'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6744396254866548463</id><published>2007-08-10T21:04:00.000-03:00</published><updated>2007-08-10T21:08:06.990-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Develop magazine #75 disponível!</title><summary type='text'> A edição #75 da Develop já está disponível para download em http://www.developmag.com/news/28286/Develop-75-available-nowO sistema do site foi modificado há algumas semanas atrás, e para fazer o download da edição digital da revista você deve fazer o login no site.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6744396254866548463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6744396254866548463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6744396254866548463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6744396254866548463'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/develop-magazine-75-disponvel.html' title='Develop magazine #75 disponível!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1214678914790718560</id><published>2007-08-06T13:06:00.000-03:00</published><updated>2008-12-09T04:11:37.964-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>Valve Steam + id Software</title><summary type='text'> O serviço Steam da Valve (Half-Life) ganhou novo conteúdo no seu portfólio: a id Software é a mais nova empresa que adotou o serviço de distribuição digital criado pela Valve. O mais interessante foi o comentário feito por ambos os lados no site da Develop.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1214678914790718560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1214678914790718560' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1214678914790718560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1214678914790718560'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/valve-steam-id-software.html' title='Valve Steam + id Software'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RrdMM16lLyI/AAAAAAAAAHs/UcgNuKHKtXQ/s72-c/steam_id.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8945105170593595051</id><published>2007-08-06T12:43:00.000-03:00</published><updated>2008-12-09T04:11:38.144-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>Autodesk adquire Skymatter, criadora do Mudbox</title><summary type='text'>Agora que a Autodesk adquiriu a Skymatter, o Mudbox vai fazer parte da linha de produtos da empresa. Creio que logo teremos umAutodesk Mudbox... ou será que ele será integrado no max e no Maya? Como será o pipeline de produção das produtoras daqui em diante?Veja mais detalhes em http://www.autodesk.com/mudbox.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8945105170593595051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8945105170593595051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8945105170593595051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8945105170593595051'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/autodesk-adquire-skymatter-criadora-do.html' title='Autodesk adquire Skymatter, criadora do Mudbox'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RrdGcF6lLxI/AAAAAAAAAHk/-OgvJLF1ICY/s72-c/autodesk_mudbox.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1200985174798680853</id><published>2007-08-05T17:50:00.000-03:00</published><updated>2008-12-09T04:11:38.341-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='gamestudio'/><title type='text'>Conitec 3D Game Studio - tradução parcial do manual A6</title><summary type='text'> Venho compartilhar um trabalho que tinha feito há um tempo atrás mas que ficou meio parado (ou melhor, inacabado) e que faltava a autorização da empresa para oficializar a distribuição.A tradução do manual oficial do 3D GameStudio está incompleta, contando com a seção do WED e parte do SED.O link para download é: http://www.tupinihon.com/3dgs/3DGS_Manual_br.zip.Nota: após alguns dias que </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1200985174798680853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1200985174798680853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1200985174798680853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1200985174798680853'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/conitec-3d-game-studio-traduo-parcial.html' title='Conitec 3D Game Studio - tradução parcial do manual A6'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RrY6qF6lLwI/AAAAAAAAAHc/OJMMBMKBIT8/s72-c/conitec_a6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8371173070860420013</id><published>2007-08-05T01:49:00.000-03:00</published><updated>2008-12-09T04:11:38.648-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><title type='text'>Livro: Character Modeling 2</title><summary type='text'>Outro dia chegou um pacote dos Correios que estava aguardando com muita ansiedade, o livro "d'artiste: Character Modeling 2". Duas palavras: muito foda! O livro conta com três artistas onde cada um fala sobre seu método de trabalho, inspirações e uma galeria com obras selecionadas (e comentadas) pelos próprios artistas. O ponto principal que me fez querer este livro foi o primeiro artista, que é </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8371173070860420013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8371173070860420013' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8371173070860420013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8371173070860420013'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/livro-character-modeling-2.html' title='Livro: Character Modeling 2'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S3XpQ-bvclE/RrVdf16lLtI/AAAAAAAAAHE/IHAWISWIlzo/s72-c/ballistic_charmod2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1952046527432860671</id><published>2007-08-01T11:28:00.000-03:00</published><updated>2007-08-01T11:52:16.692-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Instituto Dos Jogos</title><summary type='text'>Devo desculpas ao grande amigo Christiano por não ter postado nada sobre o Instituto dos Jogos nem inserir link no meu blog. Afinal, o que é o IDJ? Nada melhor que o próprio idealizador do IDJ responder à essa pergunta:"Gostaria então de, já que já discuti como a mesma nasceu, apontar alguns dos propósitos que tenho desde já em mente:- Oferecer cursos, conhecimento e informação a custo muito mais</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1952046527432860671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1952046527432860671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1952046527432860671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1952046527432860671'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/instituto-dos-jogos.html' title='Instituto Dos Jogos'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6488091672713800205</id><published>2007-08-01T09:02:00.000-03:00</published><updated>2008-12-09T04:11:38.852-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><title type='text'>Algumas notícias sobre jogos...</title><summary type='text'>Ok, as notícias podem ser um pouco antigas mas ainda assim valem ser lidas:Jovem atingido por raio jogava 'Mortal Kombat'.Police: Babies starved while parents gamed. Couple accused of neglecting young children to surf Web, play video games.Special Operation 85: Hostage Rescue is an Iranian video game that was released by the Union of the Islamic Students on Monday, July 16, 2007.Video Game </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6488091672713800205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6488091672713800205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6488091672713800205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6488091672713800205'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/08/algumas-notcias-sobre-jogos.html' title='Algumas notícias sobre jogos...'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RrCEf16lLrI/AAAAAAAAAG0/ap8otV99AbA/s72-c/specialop85.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5649141352799720574</id><published>2007-07-25T09:17:00.000-03:00</published><updated>2007-07-25T09:27:09.523-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Nova seção no blog: Magazines</title><summary type='text'>Inclui uma seção no blog chamada "Magazines", logo abaixo da seção "Links". Até hoje tinha criado alguns posts falando de edições digitais da Develop e da PDJzine, mas como há ótimas revistas digitais (muitas gratuitas), resolvi fazer uma listinha para quem gosta dos assuntos (e como lembrete pra mim também).Ah sim, caso você tenha mais algum link de revista digital (pdf/exe principalmente), por </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5649141352799720574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5649141352799720574' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5649141352799720574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5649141352799720574'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/nova-seo-no-blog-magazines.html' title='Nova seção no blog: Magazines'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7322708889338565378</id><published>2007-07-13T09:01:00.000-03:00</published><updated>2007-07-13T09:18:53.750-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='igda'/><title type='text'>IGDA São Paulo</title><summary type='text'>Foi uma grande surpresa saber que agora São Paulo também possui um "IGDA chapter" (é estranho traduzir esse termo pro português). O primeiro encontro será realizado no dia 17/07/07 às 19h30 no Itaú Cultural (Av. Paulista, 149).Mais informações em http://www.igda.org/saopaulo.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7322708889338565378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7322708889338565378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7322708889338565378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7322708889338565378'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/igda-so-paulo.html' title='IGDA São Paulo'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7862609753331611397</id><published>2007-07-09T14:01:00.001-03:00</published><updated>2007-07-17T09:08:38.474-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Develop magazine #74 disponível!</title><summary type='text'>A edição #74 da Develop já está disponível para download em http://www.developmag.com/news/27982/Develop-74-available-now</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7862609753331611397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7862609753331611397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7862609753331611397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7862609753331611397'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/develop-magazine-74-disponvel.html' title='Develop magazine #74 disponível!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-2906035462514024451</id><published>2007-07-08T19:59:00.000-03:00</published><updated>2007-07-08T20:07:13.400-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xsi'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Roadkill for XSI - UV unwrapper</title><summary type='text'>Quem trabalha com 3D sabe o quão pé no saco é abrir malha UV dos modelos. No Blender, há um método chamado LSCM (Least-Square Conform Mapping) que facilita muito esta tarefa; basta selecionar alguns edges que serão usados como corte e puf! - malha aberta sem muito esforço (claro que o resultado nem sempre é 100%, mas agiliza bastante). O Wings3D também possui algo do tipo. O Maya tem um plug-in (</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/2906035462514024451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=2906035462514024451' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2906035462514024451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2906035462514024451'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/roadkill-for-xsi-uv-unwrapper.html' title='Roadkill for XSI - UV unwrapper'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7576634824428861977</id><published>2007-07-08T11:18:00.000-03:00</published><updated>2008-12-09T04:11:38.999-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><title type='text'>Livro: Exposé 5</title><summary type='text'>A Ballistic Publishing lançou a obra Exposé 5, uma coletânea do melhor da arte digital com artistas de 45 países. No site http://www.ballisticpublishing.com/books/expose/expose_5 você pode obter mais informações sobre a obra, além de visualizar todo o conteúdo em baixa resolução (book previewer).</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7576634824428861977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7576634824428861977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7576634824428861977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7576634824428861977'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/ballistic-publishing-lanou-obra-expos-5.html' title='Livro: Exposé 5'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RpDzPgOGizI/AAAAAAAAAGk/_L_KNRWFZxA/s72-c/expose5.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5057148950554929650</id><published>2007-07-02T13:00:00.000-03:00</published><updated>2007-07-17T09:17:34.816-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Pocket Gamer - Mobile Games e-zine</title><summary type='text'>Há uma nova revista eletrônica para download: Pocket Gamer's Guide to Mobile Games. Criado pela equipe do Pocket Gamer, cobre os lançamentos de jogos para celular. A revista está na primeira edição, então, aproveite e não esqueça de se registrar para receber notícias dos próximos lançamentos!Acesse http://www.pocketgamer.co.uk/magazine.asp</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5057148950554929650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5057148950554929650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5057148950554929650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5057148950554929650'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/07/pocket-gamer-mobile-games-e-zine.html' title='Pocket Gamer - Mobile Games e-zine'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3307028634643795755</id><published>2007-06-27T08:36:00.000-03:00</published><updated>2007-06-27T08:39:35.552-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Mobile Entertainment</title><summary type='text'>Recebi um "daily news" da Develop Magazine e acabei descobrindo que há uma publicação sobre mobiles da mesma empresa, incluindo a versão digital gratuita para download. O site da publicação é http://www.mobile-ent.biz.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3307028634643795755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3307028634643795755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3307028634643795755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3307028634643795755'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/mobile-entertainment.html' title='Mobile Entertainment'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4654870639758761890</id><published>2007-06-20T08:43:00.000-03:00</published><updated>2007-06-20T08:49:49.135-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Evento: WebMobile TechWeek, 2a. edição</title><summary type='text'>Nos dias 31/08 e 01/09 acontece o evento WebMobile TechWeek, focado em tecnologias mobile e web. Serão 6 salas com atividades simultâneas, com palestras 100% técnicas (Java e .NET).Uma das salas foca bastante em Java ME e jogos. Eu fui na primeira edição do evento e gostei, embora tenha assistido algumas palestras meio superficiais. O esquema de atividades simultâneas também acaba atrapalhando, </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4654870639758761890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4654870639758761890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4654870639758761890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4654870639758761890'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/evento-webmobile-techweek-2a-edio.html' title='Evento: WebMobile TechWeek, 2a. edição'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5735716824716450338</id><published>2007-06-18T13:55:00.000-03:00</published><updated>2007-06-18T14:03:06.631-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Ótimo tutorial de gamedev/flash</title><summary type='text'>Um dos melhores tutoriais de gamedev/flash que conheço foram escritos por Tonypa e você pode encontrá-los em http://www.tonypa.pri.ee. Se você ainda não conhece o site dele e tem interesse em desenvolvimento de jogos, faça um favor a si mesmo e entre agora!Há uma seção dedicada a jogos tile-based (http://www.tonypa.pri.ee/tbw) e outra sobre vetores (http://www.tonypa.pri.ee/vectors).</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5735716824716450338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5735716824716450338' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5735716824716450338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5735716824716450338'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/timo-tutorial-de-gamedevflash.html' title='Ótimo tutorial de gamedev/flash'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1993746191493632610</id><published>2007-06-18T13:44:00.000-03:00</published><updated>2007-06-18T13:48:12.553-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>Normal map e ZBrush 3</title><summary type='text'>Mês passado eu postei um link para um software free chamado xNormal. Para quem instalou o ZBrush 3 e está com problemas em extrair normal maps, veja um tutorial (que usa o xNormal) neste blog: http://3dsmaxer.blogspot.com/2007/06/exporting-high-quality-nomal-maps-in.html</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1993746191493632610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1993746191493632610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1993746191493632610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1993746191493632610'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/normal-map-e-zbrush-3.html' title='Normal map e ZBrush 3'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4831259440149006066</id><published>2007-06-15T18:51:00.000-03:00</published><updated>2007-06-18T13:55:37.158-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='imagens'/><category scheme='http://www.blogger.com/atom/ns#' term='youtube'/><title type='text'>Blog: OuthouseRag</title><summary type='text'>Fazendo buscas aleatórias no Google, achei o blog "OuthouseRag", com várias imagens, vídeos e notícias sérias e engraçadas. Para quem quiser visitar o blog, o endereço é http://outhouserag.typepad.com/outhouserag.Há posts focando jogos: http://outhouserag.typepad.com/outhouserag/games e um outro com o marcador "bad teacher", que reúne notícias sobre professoras americanas que foram ao tribunal </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4831259440149006066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4831259440149006066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4831259440149006066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4831259440149006066'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/blog-outhouserag.html' title='Blog: OuthouseRag'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4499688329254183287</id><published>2007-06-13T17:49:00.000-03:00</published><updated>2007-07-17T09:11:36.374-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Evento: III Seminário Jogos eletrônicos, Educação e Comunicação - construindo novas trilhas</title><summary type='text'>O evento ocorre nos dias 20 e 21 de agosto de 2007 na Universidade Estadual da Paraíba - UEPB. Inscrição para ouvintes até 31 de julho.Mais informações em: http://www.uepb.edu.br/index.php?option=com_content&amp;task=view&amp;id=945</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4499688329254183287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4499688329254183287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4499688329254183287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4499688329254183287'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/evento-iii-seminrio-jogos-eletrnicos.html' title='Evento: III Seminário Jogos eletrônicos, Educação e Comunicação - construindo novas trilhas'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5055933851409594970</id><published>2007-06-13T09:50:00.000-03:00</published><updated>2007-06-13T10:03:09.458-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><title type='text'>3D4ALL - Low Poly Challenge 02</title><summary type='text'>Começou o segundo Low Poly Challenge do 3d4all. O tema dessa vez é Guerreiros e suas máquinas. O objetivo é modelar um personagem de video game, acompanhado de seu veículo obecendo a uma história ambientada no período da Segunda Guerra Mundial.Fonte: http://www.3d4all.org/foruns/showthread.php?t=16377</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5055933851409594970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5055933851409594970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5055933851409594970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5055933851409594970'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/3d4all-low-poly-challenge-02.html' title='3D4ALL - Low Poly Challenge 02'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-2875581891621824723</id><published>2007-06-13T09:28:00.000-03:00</published><updated>2007-07-17T09:10:28.259-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='pdj'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>PDJzine #4 disponível!</title><summary type='text'>A edição #4 da PDJzine, revista eletrônica de distribuição livre sobre desenvolvimento de jogos, já encontra-se disponível para download em http://www.programadoresdejogos.com/pdjzine/pdjzine04.zip. Para quem não conhece a publicação, é uma revista feita por hobbyistas, profissionais e interessados no desenvolvimento de jogos. Até então, sua periodicidade era quadrimestral, mas devido ao pouco </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/2875581891621824723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=2875581891621824723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2875581891621824723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/2875581891621824723'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/edio-4-da-pdjzine-revista-eletrnica.html' title='PDJzine #4 disponível!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-235032360622875909</id><published>2007-06-13T09:16:00.000-03:00</published><updated>2007-07-17T09:09:06.179-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Develop magazine #73 disponível!</title><summary type='text'> A edição #73 da Develop já está disponível para download em http://www.developmag.com/news/27494/Develop-73-available-now</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/235032360622875909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=235032360622875909' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/235032360622875909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/235032360622875909'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/develop-magazine-73-disponvel.html' title='Develop magazine #73 disponível!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-840049284451592480</id><published>2007-06-09T21:45:00.000-03:00</published><updated>2007-06-09T21:48:16.515-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>MIDP celphone benchmark</title><summary type='text'>Meu amigo acabou de me enviar este link, muito útil para quem desenvolve na área mobile... Não dá pra perder este link não!http://www.club-java.com/TastePhone/J2ME/MIDP_Benchmark.jsp?l=en</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/840049284451592480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=840049284451592480' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/840049284451592480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/840049284451592480'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/midp-celphone-benchmark.html' title='MIDP celphone benchmark'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5269542750596816147</id><published>2007-06-09T19:46:00.000-03:00</published><updated>2008-12-09T04:11:39.781-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #16: Luz e sombra</title><summary type='text'>Aula de luz e sombra, pintando com lápis 6B deitado ou então com hachuras. Dá pra perceber que depois de algumas horas eu comecei a viajar na aula e não estava fazendo nem luz nem sombra...</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5269542750596816147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5269542750596816147' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5269542750596816147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5269542750596816147'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-15-luz-e-sombra.html' title='Quanta - Aula #16: Luz e sombra'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/Rmsuj3YMqdI/AAAAAAAAAGE/Hnz6xSYC6eM/s72-c/2007-06-09_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3548282425991562238</id><published>2007-06-09T19:41:00.000-03:00</published><updated>2008-12-09T04:11:40.285-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aulas #14 e #15: Mãos e pés</title><summary type='text'>Faltei uma aula que era sobre mãos, então na aula seguinte eu acabei fazendo duas aulas em uma: desenhar mãos e pés. Sem referências fica difícil desenhar. Pés, principalmente. Talvez por que a própria mão seja uma referência rápida, enquanto que não estou acostumado a ficar olhando para os meus próprios pés.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3548282425991562238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3548282425991562238' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3548282425991562238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3548282425991562238'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aulas-14-e-15-mos-e-ps.html' title='Quanta - Aulas #14 e #15: Mãos e pés'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RmstdHYMqaI/AAAAAAAAAFs/30c6PNNxh8E/s72-c/2007-06-02_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6202553377378365625</id><published>2007-06-07T19:27:00.000-03:00</published><updated>2008-12-09T04:11:40.720-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='microways'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Vídeo do Olhar Digital - Jogos sérios</title><summary type='text'>Meu um segundo de fama na Rede TV! O pessoal do Olhar Digital (que é exibido aos domingos, 15h30) foi gravar uma matéria de serious games/advergames na empresa que estou trabalhando atualmente e eu acabei aparecendo durante um segundo no vídeo hahaha! O vídeo pode ser visto em http://olhardigital.uol.com.br/centralvideos.php?VideoID=1069.E seguem duas fotos dos bastidores da gravação. A mulher de</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6202553377378365625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6202553377378365625' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6202553377378365625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6202553377378365625'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/vdeo-do-olhar-digital-jogos-srios.html' title='Vídeo do Olhar Digital - Jogos sérios'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RmiHS3YMqYI/AAAAAAAAAFc/Ohl4coUaKKw/s72-c/Image020.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1544979493698224795</id><published>2007-06-07T19:07:00.000-03:00</published><updated>2008-12-09T04:11:41.067-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #13: Detalhes do rosto</title><summary type='text'>Observar, desenhar, treinar, praticar, desenhar, desenhar...</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1544979493698224795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1544979493698224795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1544979493698224795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1544979493698224795'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-13-detalhes-do-rosto.html' title='Quanta - Aula #13: Detalhes do rosto'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RmiCS3YMqVI/AAAAAAAAAFE/VXwD86V-La0/s72-c/2007-05-19_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4844772582099248886</id><published>2007-06-07T18:59:00.000-03:00</published><updated>2008-12-09T04:11:41.950-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #12: Rosto</title><summary type='text'>Opa, aula com um tópico que me interessa muito, aliás, detalhes do corpo humano foi um dos principais assuntos que me fez entrar em um curso de desenho. Agora é questão de treino.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4844772582099248886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4844772582099248886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4844772582099248886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4844772582099248886'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-12-rosto.html' title='Quanta - Aula #12: Rosto'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RmiBVHYMqSI/AAAAAAAAAEs/59sVIVbWc1c/s72-c/2007-05-12_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-404178492045367905</id><published>2007-06-07T18:45:00.000-03:00</published><updated>2008-12-09T04:11:42.589-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #11: Lado direito do cérebro</title><summary type='text'>Esta aula foi baseada em exercícios do livro "Desenhando com o lado direito do cérebro" (Betty Edwards). Os rabiscos parecem nada a ver, não sou muito fã desses exercícios, mas sei que eles são bons para treinar. Copiar uma imagem de ponta cabeça realmente parece ficar mais fácil...</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/404178492045367905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=404178492045367905' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/404178492045367905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/404178492045367905'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-11-lado-direito-do-crebro.html' title='Quanta - Aula #11: Lado direito do cérebro'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/Rmh-AnYMqNI/AAAAAAAAAEE/SXNOvXWnYII/s72-c/2007-05-05_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6925536767947642864</id><published>2007-06-07T18:34:00.000-03:00</published><updated>2008-12-09T04:11:43.163-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #10: Perspectiva com 2 e 3 pontos de fuga</title><summary type='text'>Perspectiva com um ponto de fuga era legal, mas nada comparado com 2 ou 3 pontos de fuga! Fica tudo mais dinâmico!</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6925536767947642864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6925536767947642864' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6925536767947642864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6925536767947642864'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-10-perspectiva-com-2-e-3.html' title='Quanta - Aula #10: Perspectiva com 2 e 3 pontos de fuga'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/Rmh6o3YMqKI/AAAAAAAAADs/lbKN-M00Vyk/s72-c/2007-04-28_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8856246551093252765</id><published>2007-06-07T18:15:00.000-03:00</published><updated>2008-12-09T04:11:43.577-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #9: Perspectiva com 1 ponto de fuga</title><summary type='text'>Aula sobre perspectiva... Algo que acho muito importante para que os desenhos saiam legais. Você está tentando desenhar um cenário que não seja natureza e há algo que está te incomodando? Talvez seja erro na perspectiva... Faz uma enorme diferença!</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8856246551093252765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8856246551093252765' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8856246551093252765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8856246551093252765'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/06/quanta-aula-9-perspectiva-com-1-ponto.html' title='Quanta - Aula #9: Perspectiva com 1 ponto de fuga'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/Rmh4S3YMqHI/AAAAAAAAADU/EaWna_5CGQw/s72-c/2007-04-14_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8544322564506219849</id><published>2007-05-19T20:39:00.000-03:00</published><updated>2008-12-09T04:11:43.757-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #8: Layout e storyboard</title><summary type='text'>Viajei nessa aula. O objetivo era fazer alguns layouts para a capa de uma revista fictícia, "Gladiador Romando". Nada detalhado, apenas a marcação de layout para uma posterior arte-final. Gostei do resultado mais pela idéia que tentei passar com meu layout do que com o desenho em si.A segunda parte da aula (depois do "recreio") foi um exemplo de storyboard. Meus desenhos para o storyboard foram </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8544322564506219849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8544322564506219849' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8544322564506219849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8544322564506219849'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-8-layout-e-storyboard.html' title='Quanta - Aula #8: Layout e storyboard'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/Rk-MEwW-y5I/AAAAAAAAACs/kvG-IAFCOsI/s72-c/2007-03-31_despg01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1904025987875769828</id><published>2007-05-19T20:33:00.000-03:00</published><updated>2008-12-09T04:11:44.064-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #7: Ilustração</title><summary type='text'>Composição de cena, ritmo, atmosfera. Outra aula que foi complicada pra mim, pois acho difícil fazer uma composição bem legal e interessante. Alguns desenhos eu acabei copiando de livros.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1904025987875769828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1904025987875769828' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1904025987875769828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1904025987875769828'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-7-ilustrao.html' title='Quanta - Aula #7: Ilustração'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/Rk-KhwW-y2I/AAAAAAAAACU/bheuHsOYMQ0/s72-c/2007-03-24_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1834806691072229747</id><published>2007-05-19T20:26:00.000-03:00</published><updated>2008-12-09T04:11:44.638-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #6: Estilização, iconografia e síntese</title><summary type='text'>Horrível. Não gostei muito da aula por causa do assunto ou porque estava cansado. Nada produtivo, acho que só um ou outro desenho salva. E tem alguns que nem são sobre o assunto da aula :P.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1834806691072229747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1834806691072229747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1834806691072229747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1834806691072229747'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-6-estilizao-iconografia-e.html' title='Quanta - Aula #6: Estilização, iconografia e síntese'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/Rk-IxQW-yzI/AAAAAAAAAB8/oC7LwEQMJLo/s72-c/2007-03-17_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4436558958068129048</id><published>2007-05-19T20:11:00.000-03:00</published><updated>2007-05-19T20:14:56.340-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Lançado o Blender 2.44!</title><summary type='text'>Basta acessar o site oficial do Blender (www.blender.org). Para quem ainda não sabe, o Blender é uma excelente suite 3D gratuita. Não é porque é gratuito que o software é porcaria, muito pelo contrário!Para conferir as novidades desta nova versão, acesse http://www.blender.org/development/release-logs/blender-244/</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4436558958068129048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4436558958068129048' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4436558958068129048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4436558958068129048'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/lanado-o-blender-244.html' title='Lançado o Blender 2.44!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6805503234270891615</id><published>2007-05-18T00:55:00.000-03:00</published><updated>2007-05-18T00:57:53.057-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Slides sobre interatividade</title><summary type='text'>Deixei disponível em http://www.tupinihon.com/tech/pdf/kishimoto-interatividade.pdf alguns slides que uso numa aula introdutória sobre interatividade e brainstorm, primeiro assunto visto na matéria teórica de pré-produção de jogos eletrônicos.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6805503234270891615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6805503234270891615' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6805503234270891615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6805503234270891615'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/slides-sobre-interatividade.html' title='Slides sobre interatividade'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7547494060822511885</id><published>2007-05-18T00:36:00.000-03:00</published><updated>2007-05-19T20:21:27.809-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Artes do Videogame - conceitos e técnicas</title><summary type='text'>O Grupo de Pesquisas Poéticas Digitais da ECA-USP disponibilizou um texto entitulado "Artes do Videogame - conceitos e técnicas", podendo ser baixado em http://www.cap.eca.usp.br/poeticasdigitais/narrativas.html.A página do site, junto com a atualização disponibilizando o texto, acabou retirando o nome dos colaboradores para que o projeto "Cozinheiro das Almas" pudesse ser desenvolvido. Este </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7547494060822511885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7547494060822511885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7547494060822511885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7547494060822511885'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/artes-do-videogame-conceitos-e-tcnicas.html' title='Artes do Videogame - conceitos e técnicas'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1874880801312189956</id><published>2007-05-18T00:28:00.000-03:00</published><updated>2007-05-18T00:34:11.118-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>xNormal - bakes your maps!</title><summary type='text'>xNormal é um aplicativo para gerar normal/ambient occlusion/parallax displacement maps, sendo possível projetar a textura de um modelo high-poly para um modelo low-poly. Contém um visualizador 3D interativo e outros. Preço? Free!Download em http://www.xnormal.net/</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1874880801312189956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1874880801312189956' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1874880801312189956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1874880801312189956'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/xnormal-bakes-your-maps.html' title='xNormal - bakes your maps!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-8676230759230208015</id><published>2007-05-11T01:35:00.000-03:00</published><updated>2008-12-09T04:11:44.875-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #5: Guache</title><summary type='text'>Minha primeira aula envolvendo tinta e cor. É bem legal, mas enche o saco. Quero dizer, errou, não tem borracha nem undo hehe. Fora que toda hora tem que ficar molhando e limpando o pincel. E é demorado. Mas ainda assim, gostei da aula. Pena que não deu tempo pra terminar a imagem em aula.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/8676230759230208015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=8676230759230208015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8676230759230208015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/8676230759230208015'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-5-guache.html' title='Quanta - Aula #5: Guache'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/RkPz2NTl9YI/AAAAAAAAAB0/xp06Ey3d4j4/s72-c/2007-03-10_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4842291488421414908</id><published>2007-05-11T01:32:00.000-03:00</published><updated>2008-12-09T04:11:45.145-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #4: Desenho de observação</title><summary type='text'>Mais desenhos de observação com imagens de animais. Fiz poucos desenhos nesta aula mas gostei de todos os desenhos (exceto a coruja que não deu tempo pra terminar).</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4842291488421414908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4842291488421414908' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4842291488421414908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4842291488421414908'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-4-desenho-de-observao.html' title='Quanta - Aula #4: Desenho de observação'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S3XpQ-bvclE/RkPyNtTl9WI/AAAAAAAAABk/VA6a1p_Vxmw/s72-c/2007-03-03_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6401417190541506552</id><published>2007-05-11T01:28:00.000-03:00</published><updated>2008-12-09T04:11:45.736-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #3: Desenho de observação</title><summary type='text'>Continuação da aula anterior, com grande parte da aula focando em animais. Pessoalmente, achei mais fácil desenhar animais do que pessoas.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6401417190541506552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6401417190541506552' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6401417190541506552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6401417190541506552'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-3-desenho-de-observao.html' title='Quanta - Aula #3: Desenho de observação'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S3XpQ-bvclE/RkPxu9Tl9SI/AAAAAAAAABE/9atFDAKlCPY/s72-c/2007-02-24_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1727327990432738145</id><published>2007-05-10T00:51:00.000-03:00</published><updated>2007-05-10T00:55:00.101-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xsi'/><category scheme='http://www.blogger.com/atom/ns#' term='youtube'/><title type='text'>Mais animações 3D básicas</title><summary type='text'>Agora a animação envolve câmera, luz e propriedades dos shaders:E uma com câmera estática, com animação apenas nas propriedades de um shader (realizando transição de cores):</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1727327990432738145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1727327990432738145' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1727327990432738145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1727327990432738145'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/outra-animao-3d-bsica.html' title='Mais animações 3D básicas'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7938233854922855347</id><published>2007-05-09T01:19:00.000-03:00</published><updated>2007-05-09T01:24:56.889-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Evento: Games &amp; Sociedade</title><summary type='text'>O evento Games &amp; Sociedade - Diversão, Cultura e Inclusão acontecerá nos dias 1 e 2 de junho de 2007 no Centro Universitário Senac-SP e incluirá atrações como campeonatos, shows, palestras, encontros, trabalhos de alunos, exposições e presença de especialistas na área. As oficinas e cursos serão gratuitos (necessário inscrição pelo site antecipadamente) e para entrar no evento basta levar 2kg de </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7938233854922855347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7938233854922855347' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7938233854922855347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7938233854922855347'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/evento-games-sociedade.html' title='Evento: Games &amp; Sociedade'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6335094654000439819</id><published>2007-05-09T01:13:00.000-03:00</published><updated>2007-05-09T01:17:51.428-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='evento'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Evento: Universo Games Senac 2007</title><summary type='text'>Entre 28 de maio a 2 de junho ocorre o evento Universo Games Senac 2007, com oficinas, workshops, mesas-redondas e exposições, distribuídos pelo Senac/SP Lapa Tito e Senac/SP Consolação. Algumas seções do evento são pagas, enquanto outras são gratuitas.Mais informações em: http://www.sp.senac.br/jsp/default.jsp?tab=00002&amp;newsID=a10787.htm&amp;subTab=00047 ou acessando o hotsite http://www1.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6335094654000439819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6335094654000439819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6335094654000439819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6335094654000439819'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/evento-universo-games-senac-2007.html' title='Evento: Universo Games Senac 2007'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-3139809156236827311</id><published>2007-05-08T09:57:00.000-03:00</published><updated>2007-05-08T10:08:03.065-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Wii para adultos</title><summary type='text'>Em sua tese, Jenny L. Chowdhury criou o projeto "Intimate Game Controllers" (WIP), uma plataforma onde videogames são jogados por casais que devem ter contato físico. O objetivo do projeto, segundo a autora, era pesquisar e criar objetos que desafiam as noções e orientações tradicionais de como os videogames são jogados.Para mais informações, acesse http://www.jennylc.com/intimate_controllers, </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/3139809156236827311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=3139809156236827311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3139809156236827311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/3139809156236827311'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/wii-para-adultos.html' title='Wii para adultos'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-814931456091281722</id><published>2007-05-07T23:42:00.000-03:00</published><updated>2008-12-09T04:11:46.218-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Quanta - Aula #2: Desenho de observação</title><summary type='text'>Minha segunda aula no curso, o tópico era sobre desenho de observação. Não tivemos aula com modelo vivo, então pegamos desenhos e fotos como referência. Fazer algo mais dinâmico realmente é difícil até pegar o jeito!</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/814931456091281722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=814931456091281722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/814931456091281722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/814931456091281722'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/quanta-aula-2-desenho-de-observao.html' title='Quanta - Aula #2: Desenho de observação'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/Rj_j9NTl9PI/AAAAAAAAAAs/7BIMHcnLDfw/s72-c/2007-02-10_despg01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7839341460933407142</id><published>2007-05-07T00:25:00.000-03:00</published><updated>2008-12-09T04:11:46.993-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quanta'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='desenho'/><title type='text'>Aulas de desenho na Quanta</title><summary type='text'>Estou fazendo o curso de desenho na Quanta com o Edde Wagner (o blog dele é http://eddewagner.blogspot.com) e vou começar a postar scans do que eu fizer durante as aulas. Pretendo ter novos posts com desenhos e comentários todo sábado após o curso.Eu sei que há várias coisas erradas em meus desenhos, portanto, não vejam todos como algo a se aprender. Ou melhor, há vários exemplos em que você pode</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7839341460933407142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7839341460933407142' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7839341460933407142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7839341460933407142'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/aulas-de-desenho-na-quanta.html' title='Aulas de desenho na Quanta'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S3XpQ-bvclE/Rj6godTl9LI/AAAAAAAAAAM/vrxpCdNfUzo/s72-c/2007-02-03_despg01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-409009947911810012</id><published>2007-05-07T00:21:00.000-03:00</published><updated>2007-05-07T00:26:38.129-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xsi'/><category scheme='http://www.blogger.com/atom/ns#' term='youtube'/><title type='text'>Animação 3D básica</title><summary type='text'>Animação bem simples que fiz na aula de pós-graduação em Computação Gráfica (Senac), usando constraints. É 3D mas usei toon shader para obter o aspecto 2D.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/409009947911810012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=409009947911810012' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/409009947911810012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/409009947911810012'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/animao-bem-simples-que-fiz-na-aula-de.html' title='Animação 3D básica'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-7531918735896705036</id><published>2007-05-05T20:47:00.000-03:00</published><updated>2007-07-17T09:09:51.473-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='develop'/><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Develop magazine #72 disponível!</title><summary type='text'>A edição #72 da Develop já está disponível para download em http://www.developmag.com/news/26903/Develop-72-available-now</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/7531918735896705036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=7531918735896705036' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7531918735896705036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/7531918735896705036'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/develop-magazine-72-disponvel.html' title='Develop magazine #72 disponível!'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4748645855605066190</id><published>2007-05-04T14:31:00.000-03:00</published><updated>2007-05-04T18:52:46.540-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='microways'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Jogo mobile da IBM - Recupere o Controle</title><summary type='text'>A IBM lançou o "IBM - Recupere o Controle", jogo mobile desenvolvido pela Microways onde você deve evitar o caos da empresa com soluções IBM.Confira e baixe o jogo (gratuitamente) em http://www-306.ibm.com/e-business/br/takebackcontrol. A instalação pode ser feita através de cabo/bluetooth/infra-vermelho (no caso de download dos arquivos .jar e .jad) ou diretamente pelo celular através do site </summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4748645855605066190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4748645855605066190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4748645855605066190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4748645855605066190'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/jogo-mobile-da-ibm-recupere-o-controle.html' title='Jogo mobile da IBM - Recupere o Controle'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6094043181997517143</id><published>2007-05-03T21:41:00.000-03:00</published><updated>2007-05-04T00:30:55.907-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animais'/><category scheme='http://www.blogger.com/atom/ns#' term='sony'/><category scheme='http://www.blogger.com/atom/ns#' term='notícias'/><category scheme='http://www.blogger.com/atom/ns#' term='imagens'/><title type='text'>Duas notícias envolvendo morte de animais...</title><summary type='text'>Uma triste, de um pequeno cachorro que sacrificou sua vida para salvar crianças de ataques de pibtulls:http://www.dailymail.co.uk/pages/live/articles/news/worldnews.html?in_article_id=452184&amp;in_page_id=1811E outra mais triste ainda, de um evento da Sony/God of War II com um bode decapitado:http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=451414&amp;in_page_id=</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6094043181997517143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6094043181997517143' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6094043181997517143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6094043181997517143'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/duas-notcias-envolvendo-morte-de.html' title='Duas notícias envolvendo morte de animais...'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-6896924156954076453</id><published>2007-05-02T15:07:00.000-03:00</published><updated>2007-05-02T23:42:44.351-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='online'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='imagens'/><title type='text'>Mapa de comunidades online</title><summary type='text'>http://zip.4chan.org/v/src/1178124243286.pngMais imagens em http://www.4chan.org. Vale a pena conferir!</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/6896924156954076453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=6896924156954076453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6896924156954076453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/6896924156954076453'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/mapa-de-comunidades-online.html' title='Mapa de comunidades online'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-1299874778378624561</id><published>2007-05-01T17:59:00.000-03:00</published><updated>2007-05-07T00:25:09.689-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='animação'/><category scheme='http://www.blogger.com/atom/ns#' term='livros'/><category scheme='http://www.blogger.com/atom/ns#' term='youtube'/><title type='text'>Alguns livros da minha biblioteca pessoal</title><summary type='text'>Pequena animação que fiz tirando fotos de alguns livros que possuo.</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/1299874778378624561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=1299874778378624561' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1299874778378624561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/1299874778378624561'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/alguns-livros-da-minha-biblioteca.html' title='Alguns livros da minha biblioteca pessoal'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-4649563387477646966</id><published>2007-05-01T17:56:00.001-03:00</published><updated>2007-05-04T00:28:37.142-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='grafos'/><category scheme='http://www.blogger.com/atom/ns#' term='computação'/><title type='text'>Grafos e autômatos</title><summary type='text'>http://theory.cs.uchicago.edu/merlin - Arthur and Merlin at U of C. Pequena história em quadrinhos sobre uma teoria aplicada à grafos.http://www.mirekw.com - Programa MCell sobre cellular automata (autômatos celulares).</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/4649563387477646966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=4649563387477646966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4649563387477646966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/4649563387477646966'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/05/grafos-e-autmatos.html' title='Grafos e autômatos'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9159018.post-5530230217981387322</id><published>2007-04-30T11:47:00.000-03:00</published><updated>2007-05-07T23:50:49.085-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='tupinihon'/><title type='text'>tupinihon?</title><summary type='text'>tupi = língua indígena, falada no Brasil até a imposição da língua portuguesa.tupiniquim = referência à coisas típicas do Brasil.nihon = Japão.Propósitos deste blog:a) Expor alguns trabalhos pessoais e opiniões sobre a indústria e mercado de jogos;b) Compartilhar links para sites, tutoriais, artigos e textos/notícias referentes desenvolvimento de jogos, Computação Gráfica e artes;c) Postar sites,</summary><link rel='replies' type='application/atom+xml' href='http://tupinihon.blogspot.com/feeds/5530230217981387322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9159018&amp;postID=5530230217981387322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5530230217981387322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9159018/posts/default/5530230217981387322'/><link rel='alternate' type='text/html' href='http://tupinihon.blogspot.com/2007/04/links.html' title='tupinihon?'/><author><name>André Kishimoto</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
